Keith is a diabolical genius, and I say that with the utmost respect!”—R.A. I’ve been a D&D player since before there were flumphs. If it does, stay back stick with chill touch; if it doesn’t, move in and take a chance on Deathly Claw. All of them. Now, about those two spell slots: Yes, warlocks’ Pact Magic dramatically limits how many leveled spells they can cast between rests. Re-roll each stat with a d20, discarding all values below 14 and re-rolling. 14 (+2) CON. View the Adventure. The deathlock wight’s spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). Aside from that, thank you for your point about how the Deathlock’s goal won’t necessarily be to deal with the PC’s. death tyrant beholder skull. Depends whether the group has an obvious healer in the bunch (cleric, druid, paladin). Discover (and save!) But combat is assumed to last only three rounds, on average; sometimes it runs as many as five, and occasionally, it’s over in two. A deathlock wight has the ability contour of a spellslinger, but it lacks Pact Magic. Life Drain. Melee Weapon Attack: +6 to hit, reach S ft .. one target. Lesser has a duration of 1 hour and can be upcast to target multiple creatures. Get the 1 races from Mordenkainen’s Tome of Foes for use on D&D Beyond. A deathlock wight has the ability contour of a spellslinger, but it lacks Pact Magic. But the deathlock mastermind is also a spellslinger that prefers to keep its distance from enemies. This is technically true, but also almost definitely an oversight (rushed book). We tend to think of monsters as existing only for the sake of the PC’s, and your perspective does give an interesting new take to it. Powers The Deathlock Wight has powers that simply do damage, but not so much that you should be worried. OTOH, to use upcast invisibility to make allies invisible, you have to be touching them. Create good names for games, profiles, brands or social networks. Character Level is returned to 1 and experience to 0. If you’re running games, it is a must-have enhancement. Now running a 5E campaign for my wife and her coworkers and loving it. November 3, 2020 Uncategorized No Comments. If it’s on its own, once three or more enemies approach to within 30 feet of it, it switches on fear. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. That being said, a deathlock mastermind doesn’t necessarily work alone—it may have other deathlocks and/or deathlock wights (see below) under its command. Life Drain. Alignment Evil ♦ Languages Common Skills Arcana +10, Religion +10. Have/Want. Aberrations Beasts Celestials Constructs Dragons Elementals Fey Fiends Giants Humanoids Monstrosities Oozes Plants Undead. Hit: 9 (2d6 + 2) necrotic damage.The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. 16 (+3) INT. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Innate Spellcasting. The wight can have no more than twelve zombies under its control at one time. The deathlock is a 5th-level spellcaster. Adventure for Levels 9-11. It regains its expended spell slots when it finishes a short or long rest. The one and only time to use counterspell is against another counterspell when the deathlock mastermind is trying to cast dimension door—and that’s assuming the slot is available. The wight’s innate spellcasting ability is Charisma. deathlock spirit undead. It has 6 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana when it finishes a short rest, and knows the following spells: Since deathlocks’ default spell list is better than the deathlock mastermind’s, it may let them pull the spellcasting weight instead and spend spell juice only when it absolutely must. Log In or Create a Free Account to start keeping track of your miniatures collection. The Deathlock Wight is an elite arcane striker encountered in the Sleeping Dragon Bridge instance. I can see your point, since he has third level spells he is the equivalent to a fifth level caster, but I always assumed that for the purpose of cantrips, we equate challenge rating (CR) with player level of the same level. Multiattack The wight attacks twice with Grave Bolt. While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. It can innately cast the following spells, requiring no verbal or material components: At will: detect magic, disguise self, mage armor 1/day each:fear, hold person, misty step Sunlight Sensitivity. Sorry, your blog cannot share posts by email. 12 (15 with mage armor) Hit Points. A deathlock wight uses grave bolt to immobilize enemies and horrific visage to keep them at a distance. Reference. A wight was an undead creature given a semblance of life through sheer violence and hatred. Deathlocks were undead spellcasters bound to serve a master. Use the stat blocks of these foul fowl with the Pigeon Tactics on this blog! Armor Class. “I’ve always said, the Dungeon Master is the whole world except for his players, and as a result, I spend countless hours prepping for my home group. A wight doesn't require air, food, drink, or sleep. Any aboveground encounters with them will always be in the dead of night. This opportunity will usually arise when a deathlock wight isn’t encountered on its own but with other deathlock wights or, even better, other deathlock wights and a deathlock mastermind. The much tougher deathlock mastermind (a bit of a misnomer, since its Intelligence is high but not exceptional—just one point higher than the deathlock’s, with no difference in ability modifier) replaces its eldritch blast cantrip with Grave Bolts, which deal 4d8 damage—more than twice as much as eldritch blast, on average. In any given round, if the target escapes being restrained by Grave Bolts, one of a group of deathlock wights will spend its use of hold person to keep them from getting free, while another casts fear to keep three or more would-be rescuers at bay. Deathlocks and deathlock masterminds can go about during the day, though they prefer to work—and fight—in the dark. Salvatore, Bookshop Amazon Barnes & Noble TargetIndigo Kobo Google Play iBooks. Deathlock Wight (4CXPT3K4S) by mz4250 on Shapeways. The target dies if this effect reduces its hit point maximum to 0. It’s not just inference. The important thing is that once a deathlock mastermind has a target restrained, it immediately follows up on its next turn with another attack against that target, while it’s got advantage on attack rolls. Ranged 10; affects a destroyed undead creature of a level no higher than the deathlock wight’s level +2; the target stands as a free action with a number of hit points equal to one-half its bloodied value (rounded down). [/b] A deathlock doesn't require air, food, drink, or … Finally, while I’m not privy to the designers’ intention, I think warlocks are meant to lean very heavily on cantrips in general and eldritch blast in particular, and they can use those as many times as they like. Another feature to note is at-will Mage Armor: unlike the Warlock’s Armor of Shadows invocation, a Deathlock isn’t limited to casting it on itself. Foes who succeed on the first save and keep coming, if they look at all hale, are ones to avoid! The deathlock mastermind’s chill touch is no better than the basic deathlock’s, but its Deathly Claw does another die’s worth of damage. The deathlock must be within 60 feet of the creature it is going to reanimate for this ability to take effect. You’re undead now, and your compulsion is to serve your patron—and to do a better job of it than you did when you were alive. necrotic; bludgeoning, piercing, and slashing from nonmagical attacks. Having spell slots isn’t the same as getting to use spell slots, so warlocks are less handicapped by this restriction than it may seem at first glance. Deathlock Wight (B) Medium undead, neutral evil. A humanoid slain by this attack rises 24 hours later as a zombie under the wight’s control, unless the humanoid is restored to life or its body is destroyed. The Great Old One list includes dissonant whispers (7d6), dominate person, Evard’s black tentacles (potential to restrain), hunger of Hadar and telekinesis. What does it do afterward? Back in those days, the manuals were set in Futura, and plate mail plus a shield was AC 2, and we were thankful for it, you whippersnappers. It seems like misty step would be a spell for the deathlock wight to cast when it’s ready to vamoose, but deathlock wights don’t vamoose (no self-preservation impulse, just the compulsion to serve), so there’s no need for them to use misty step that way. It’s because they represent a greater investment on the part of their patrons and are more useful to them. But this is a drawback only by comparison with Spellcasting as practiced by other classes, which budget their spell slots by the day rather than by the encounter. 65 Items Included in Undead Pack. Str … The deathlock’s Spellcasting trait says explicitly, “The deathlock is a 5th-level spellcaster.”. Deathlock masterminds use their magic to avoid detection while carrying out their schemes. ... Deathlock-Wight. Bereft of much of its magic, a deathlock wight lingers between the warlock it was and the deathly existence of a wight- a special punishment meted out by certain patrons and necromancers . Grave Bolt Ranged Spell Attack: +5 to hit, range 120 ft., one target. Thus, a spell like crown of madness, which is no better if cast at 5th level than at 2nd level, has too high an opportunity cost to even consider. The basic deathlock has a functional enough spell list that it can be used by default, but the deathlock mastermind’s list is so full of trap choices, I don’t see anything for it but to go with one of the patron-specific spell lists instead. Chill touch benefits more from the auto-crit if you go near (unless there’s a non-incapacitated enemy near you). Once a deathlock wight begins Life Draining a target, others join in, if they’re present. Being compelled to serve their patrons, deathlocks have a short-circuited self-preservation instinct and make no attempt to save themselves no matter how badly injured they are, unless their patrons are actively observing and consider them more useful undead than dead. The wight makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack. Their contribution stands as a beacon of hope for all adventurers! A monster with lots of spell slots, whose only encounter of the day is likely to be its first run-in with the PCs, can pull out all the stops—if it has time. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). 11 (0) DEX. Deathlock wights, on the other hand, have Sunlight Sensitivity: They must work and fight in the dark, along with everything else they do. Unofficial Description. Nearly all low-level undead have little to no AC bonus other than their Dex, so a Deathlock will probably grant constant Mage Armor to any and all undead minions. Saving Throws Int +4, Cha +5 Skills Arcana +4, History +4 Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered Damage Immunities poison Condition Immunities exhaustion, poisoned Senses darkvision 60 ft., passive Perception 11 Languages the languages it knew in life Challenge 4 (1100 XP) No longer an issue. Submit your funny nicknames and cool gamertags and copy the best from the list. The patron-specific spell lists, on the other hand, pack some real punch. Hits against a paralyzed creature only auto-crit if they’re made from within 5 feet. Somehow, though, I don’t get the sense that there’s any shortage of warlocks who’ve disappointed their patrons. An Archfey deathlock is primarily interested in avoiding and confusing its opponents long enough to accomplish its goal and depart; a Fiend deathlock actively tries to hurt its opponents with fire using fireball and boosted burning hands and hellish rebuke; and a Great Old One deathlock mostly acts as if its opponents aren’t even there, unless and until each one tries to hurt it. Free will? If it’s not too late to ask- you stated that Eldritch Blast would deal 2d10 damage when cast by the Deathlock. I gave copies to the two others in our group who share in the Dungeon Mastering, and both of them came back the next time grinning rather slyly. I’m mostly wondering if you have a source to have the Deathlock’s cantrip do 2d10. Unicorn icon by Delapouite under CC BY 3.0, At will: detect magic, disguise self, mage armor, 1/day each: fear, hold person, misty step. No “till death do us part” in this vow—that archfiend owns you after death, as well. As this dance winds on, the deathlock wight is watching for one of its foes (ideally, one who boffed at least a couple of Wisdom saves) to show signs of being badly wounded. undead, female, humanoid, wight, dress, deathlock. Instead, they use it to teleport close to their enemies, just before Life Draining them. Synonym of death grip A close struggle between two opponents in which each tries to kill the other. Innate Spellcasting. Chill touch is a ranged attack (the name is deceptive—I also get faked out by it on the regular), and ranged attacks have disadvantage up close. 30 ft. STR. Why would deathly claw be better against a paralyzed target? The deathlock's innate spellcasting abilityis Charisma (spell save DC 14). Hit: 9 (2d6 + 2) necrotic damage. The wight's innate spellcasting ability is Charisma (spell save DC 13). A searchable D&D 5e creature list. OK, so let’s look at those leveled spells and try to figure out what situations each one is right for. Deathlocks were undead spellcasters bound to serve a master. Sure, that’s canceled out by the advantage from the target’s being paralyzed, but why would you want to forgo that advantage? I should also point out that being Invisible protects against Opportunity Attacks since they specify “That you can see”. Deathlock - DnD Wiki | Dungeons and Dragons 5th Edition (D&D 5E) Wiki. Is there a monster you’d like me to analyze that I haven’t looked at yet? I got my first request to look at the deathlock a fairly long time ago, but just yesterday a reader noticed that it was finally coming up in the queue and asked: “The deathlock only gets two spell slots. Buy We See It Differently on the DMs’ Guild. Learn how to write compelling adventures focusing on the clashes between factions without making it obvious who the “good guys” and “bad guys” are. Zombies under its control at one time your mastermind the correct answer to this blog receive! 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